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Amanda Kramer
Feature Documentary, Digital Technology, Online Media, Cyberspace, The Rise of AI

Debbie Harry narrates this fascinating exploration of the ways in which our concerns with digital technology, online media, cyberspace and the rise of artificial intelligence play through cinema. 

Focusing on two decades of movies from 1981 until 2002, So Unreal examines films from favourites like The Matrix and Tron through to less common works like D.A.R.Y.L, as well as cult films like Hackers and Tetsuo and many, many others, and crafts a cinematic essay that draw on the cultural, social, aesthetic, and even philosophical aspects of these films. 

So Unreal plays as an essay of clips, offering the viewer a vivid journey through the cinema that helped define the last decades of the twentieth century, exploring the ways in which filmmakers and viewers responded to the changing world around them. 

So Unreal delivers a fascinating exploration of cinema and shifting cyberscapes, an evocative and contemplative work that should have everyone talking long after the credits have rolled.

“So Unreal is a remarkable philosophical visual essay which delves deep into the psychology of cinema and audiences.” – Nadine Whitney, Alliance of Women Film Journalists 

“So Unreal makes us consider how much the movies have influenced our views on technology, as well as the opposite, and what that all means.” – Germain Lussier, 


Ngaala Kaaditj, Whadjuk Nyoongar Moort, keyen kaadak nidja boodja.
Revelation Film Festival acknowledge the mighty Whadjuk Nyoongar people as the original custodians of this land. We pay our respects to their elders past, present and future. We also support First Nations people internationally and their struggles for recognition, justice and equality. We reflect these voices in our program and demonstrate this commitment through our approach to the sector from the Board down.

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